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In #20237 we messed with the signature for QuadMesh. However the default for shading was changed from `'flat'` to `False`, which is not an allowable value.
1. This should be fixed, both in the c…
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### Godot version
3.3.4
### System information
Windows 10, GLES3, NVIDIA GeForce RTX 2060, 30.0.14.7168
### Issue description
Hello!
I am working on a prototype that uses 2D pixel art tiles ap…
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### Describe the bug?
Since today's update (2021.8.25.1127), I've found a world that will definitely stops working.
### Relevant issues
No
### To Reproduce
1.Open this world.
http://cloudx.azure…
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### Godot version
3.4.beta.custom_build. 01ae4888e
### System information
Ubuntu 21.04 - Nvidia GTX 970, Gnome shell 3.38 X11
### Issue description
When executing
```
var temp_variable10264 =…
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### Godot version
3.3.stable
### System information
Linux, GLES3, GTX 750Ti (nouveau)
### Issue description
An issue similar to #48122 but between two sprites and a `Node2D` using `_dra…
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### Description of new feature
Hi,
I am trying to make a simple 2D histogram
```python
fNtuple = uproot.open('nTuple_GGJets_Pt-15_13TeV-sherpa_evt71999.root')
tree = fNtuple['demo/EventTree'…
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## Describe the bug
As title says, the UV Offset field on a QuadMesh doesn't work on the back side of the quad when set to dual sided
## Relevant issues
Couldn't find any.
## To Reproduce
Give …
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I saw you released 2021 version, so thought I'd try and build from scratch to get the convolution plugin in. Any instructions I can follow to get it building?
On latest main branch:
```
cd godot-…
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**Godot version:** 3.3.stable.official
**OS/device including version:** Windows 10 ( OpenGL ES 2.0 Renderer: AMD Radeon HD 7310 Graphics )
**Issue description:** I have added CPU Par…
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Updated to flopy version 3.3.4 and existing calls that took seconds are now taking minutes. Admittedly my grid is large, and the method works find for smaller grids, but thought it might be worth ment…