-
hello, i use visual scripting and i need the X only of a variable vector 2, but the node "get x" isn't in the new version 3.2 (it's the same probleme with Y)
how can i do that please ?
-
Currently there are a lot of math functions in the global namespace. It would be cleaner to move them to Math.* Random.* etc
Now that we're breaking compatibility in 3.0 anyway it might be a go…
-
Workflow:
* Open the demo
* Load and save all scenes
* Run, check and fix warnings/errors
It doesn't seem trivial for VS, there are errors that I'm not familiar with (cc @fire).
-
### Describe the project you are working on
SpaceShip game
### Describe the problem or limitation you are having in your project
I just found out that class_name doesn't tie the script to the…
-
**Godot version:** 3.1
I am experimenting with [Haxe](https://haxe.org/)/[HashLink](https://hashlink.haxe.org/) bindings for Godot again and I'm really pleased how simple it seems to be with GDNati…
-
**Describe the project you are working on:**
Tomb Raider, style game . .
**Describe the problem or limitation you are having in your project:**
This might not be needed, but I read GDScript, and …
-
**Issue description:**
I've seen and thought of many different approaches to developing a dialogue system in Godot. There are a great many methodologies and use cases people have proposed:
- Full …
-
**Godot version:**
afecc0bc2283dfbfbce70ae95c28e0ed4ecd4160
keep high resolution screenshot users find it easier to watch the Discord and others useful, visual shader novice easier to learn fa…
-
VisualScript cannot recognize a virtual function of a GDScript built type.I think VisualScript needs to have better interplay with GDScript.
-
## This issue represents a **whole new solution** on how Godot workflow might work.
**Keywords** here are: **semplicity, consistency, solidity, reliability, intuitiveness, naturalness, integration.…