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Option to export character models with bone weights (skeleton data)?
This can help reduce the amount of work needed to rig character models.
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I tend to bring domains in in stages while still intended to preserve object translations. Right now I have to menually edit the json every time, which would be resolved with this addition.
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![image](https://cloud.githubusercontent.com/assets/13176253/15390416/419b1ede-1dee-11e6-8055-447abbb2b05b.png)
i got CAB file,not.fbx model how can i get .fbx,not CAB.......
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I dont really know why, but this model here looks like this if animated:
![screen shot 2018-06-03 at 2 02 30](https://user-images.githubusercontent.com/242577/40881564-3d91e5aa-66d2-11e8-84f6-e09993d…
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please add import bcmdl , adding Supplementary Texture in bch(if possible), export material animation.
gege4 updated
7 years ago
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### Tested versions
- Reproducible in:
- v4.4.dev3.official [f4af8201b]
- v4.4.dev4.official [36e6207bb]
- v4.4.dev5.official [9e6098432]
- **NOT** reproducible in:
- v4.3.stable.official [77…
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Hi, nice work in the response in https://github.com/GuyTevet/motion-diffusion-model/issues/5. I am new in 3D generation field, and I wondered which toolbox should I use to visualize like this in the r…
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I'm wondering on how to do this I will send the bck and bmd to see if anything is wrong.
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I'm interested in using Assimp in an asset pipeline to load .fbx files and writing them out to .glb format with draco compression applied. I'm currently using fbx2gltf for this purpose but it is no l…