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It should be Half-Life Deathmatch: Source instead of Half-Life.
Build Label: 1918389 # Uniquely identifies each build
Network PatchVersion: 1903161 # Determines client and server compatibility
Protoc…
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1. hardfp is now unsupported, using softfp is preferred for ARMv7.
Yes, it's bad to break the ABI, moreover it something that we cannot detect. But, let's look into truth's face, even if I know how…
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I've tried to search through forums and found no solution to lock mouse cursor to the game's window.
It would be awesome to have it. Something like "Mouse.IsLocked=true".
Why is it needed? When play…
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Hey - I am working on a project outside of the Source Engine that uses .obj fairly heavily. I would like to use some of my custom levels from my days of Modding Half Life 2 and making Source Engine mo…
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### Describe the bug
The gravity gun doesn't pickup `combine_mine` entities the way it does in Half-Life 2 from afar. You're supposed to be able to pick them up from afar but it takes some time to pi…
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**Affected Games**
Confirmed: Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two
I believe this affects all Source 1 Engine games, see later in the report for more info why.
**Issu…
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**Describe the bug**
SteamVR home flickers in both the VR View window and the headset. It appears that occasional frames aren't scaled to fill the view, resulting in the left & right eye views being …
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## Your Issue: Multiple visual bugs
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NV_DEV works quite well on NVIDIA 3060 Ti, but there are several visual bugs.
1. When playing on 1920x1080 resolution most games if not all have immense vi…
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It would be interesting to see the controller commands on screen in the begining of the game, when you are learning how to do things instead of seeing the keyboard ones once you have the gamepad enabl…
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It's now incredibly disorienting and claustrophobic with this brand new hud update, that you can't even change the scaling of now.
Having an option to disable scaling, or change the level of scalin…