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Looks like each shader type can have its own set of uniforms and they can also depend on other settings. E.g. map shader seems to have a bunch of map textures bound and then more when adv map shading …
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I have download and setup the env, but what is next step?
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Hello 👋
Thank you for your amazing work on these plugins!
Just a simple question, I can't find the answer in the documentation: Are the plugins updated for Godot 4? If not, were can I find an upda…
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Since we have more issues with legacy UI libraries than with libraries used in the core, what about adding an alternative JavaFX UI there, aiming at reducing the risks of outdated dependencies. I know…
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Would like to use this as a suggestion box where users can submit their own creative ideas and inputs. A single area where everything can be stored and presented. You'll know whether it's been done, i…
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## Log Message
Unable to open: jar:file:/C:/Users/giova/triplea/downloadedMaps/world_war_ii_global-master.zip!/world_war_ii_global-master/map/games/ww2global40_balanced_move1st.xml, C:\Users\giova\tri…
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If you have links to good Voxel-related resources/articles/blogs/sites/papers/etc., post 'em here!
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Charlie, on the forums,
(http://forum.starling-framework.org/topic/need-help-to-convert-ce2-game-to-new-engine-napestarlingce#post-21544)
reported that using Components.fla triggers a warning as Comp…