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This should be expanded to the homefolder of user, not just replace ~ with $HOME.
example:
```
cd ~mom
cd: no such file or directory: /home/jjmom
```
expected:
```
cd ~mom
```
TheJJ updated
9 years ago
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We need a better logging system.
Filtering messages, verbosity levels, origin tracking, backtraces, ...
TheJJ updated
9 years ago
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This whole windows thingy got me thinking...
The CMakeLists describe the deps and the build process.
Why bother with `./configure` at all? Should we remove it?
What about `buildsystem/simple`?
Take …
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byte-compiling /home/openage/pkg/openage-git/usr/lib/python3.4/site-packages/openage/testing/tests.py to tests.cpython-34.pyc
byte-compiling /home/openage/pkg/openage-git/usr/lib/python3.4/site-packag…
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Currently it appears that if one starts openage without a terminal it does not work. For example using a .desktop file without setting
```
Terminal=true
```
the game will not load. Making that chang…
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As per #81, the `.desktop` file would like to use the following command
```
openage --data="~/.openage/assets"
```
It appears that openage does not expand that and looks for literally `~/.openage/as…
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archlinux X86_64 system
```
behind@localhost:~/openage-master$ make run
[ 1%] Built target pymodules
[ 2%] Built target codegen
[100%] Built target openage
./openage --data=assets
MSG data folder…
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behind@localhost:~/SFTtech/openage$ make media AGE2DIR=/home/behind/Downloads/Age2HD
buildsystem/runinenv PYTHONPATH=prependpath:py -- python3 -m openage.convert -v media -o "assets/converted" "/home/…
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- Load python interpreter in the game
- Modify `sys.path`
- Somehow ask the user for `AGE2DIR` (env variable at first)
- Invoke `openage.convert.__main__.main()`
mic-e updated
9 years ago
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Currently `--data` expects the all assets, but for packaging (#94) and .desktop file (#81) it would make sense for static assets to be installed in /usr/share/openage and the converted ones to be in `…