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## Describe the bug
We are using the WindowsMixedRealityControllers for our App's VR version and when we attempt to teleport in our app, We can see camera hands at the original position.
## To …
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## Overview
If there is no camera in the scene (say for instance, if you screwed up your MixedRealityPlayspace and want to start over with a fresh one), then the Mixed Reality Toolkit Configure opt…
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## Overview
I started getting the error below after updating to the latest code this morning.
## Expected Behavior
Not this error
## Actual Behavior
Error:
ArgumentNullException: Value cann…
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I very, very frequently use OpenVR Advanced Settings to rotate my playspace and I've noticed that as of the 3.X branch when I do so it also changes the X and Z values. I then always have to set back t…
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## Overview
Running a scene with a newly created camera causes duplicate game objects to be created:
![image](https://user-images.githubusercontent.com/16213480/53773774-ffe2eb00-3ea8-11e9-9de9-9fc…
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## Overview
Also related to #3599
Currently the default configuration has two GameObjects:
MixedRealityToolkit
MixedRealityPlayspace
If you have a project with more than one scene, you curr…
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## Describe the bug
There's a constant error spam in the console whenever you hit play in unity and then switch the tabs in the property inspector of the MRTK gameobject
![image](https://user-…
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Easiest repro:
1) Enable MRTK spatial mapping visualization (on by default in default MRTK profile)
2) Add 1 meter offset on Y in MixedRealityPlayspace position
3) Deploy and run on HL
Note th…
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please see previous issue "Playspace resets after motion on Oculus Rift"
It has returned with ver. 3.1
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I've recently updated to v3.0.0, and am having some issues with the new motion options on Oculus.
I can configure bindings for dragging and turning without any problems, but when I release the button…