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**Describe the bug**
If I open a project using unityhub it crashes soon after briefly displaying a loading screen.
**To Reproduce**
Steps to reproduce the behavior:
1. install any Unity version …
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Hi there, I am evaluating different open source node graph projects for Unity as the basis for other tools I'm writing, both internal and also open source. I like this one because the appearance match…
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I saw that the Shader Graph repository is licensed under the Unity Companion License: https://github.com/Unity-Technologies/ShaderGraph/blob/master/LICENSE.md
It says that: "Unity will own all righ…
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As we move to use webgl2 by default, the shader system is still use 1. Issue is: According to https://developer.mozilla.org/en-US/docs/Web/API/OES_standard_derivatives , this entension in webgl2 conte…
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## Issue Description ##
I am using Unity3D 2019.3 to build a C# project. There is a settings for my project within this program with 2 possible values.
API compatibility Level:
- .NET Standard…
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I have been trying to optimize the ShaderGraph Demo towards proper proportions today.
While working with it I think I found a mistake.
The Texture coming from the Kinect looks like it is actua…
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pros: consistency, expressive, dynamic, code simplicity.
cons: extra overhead caused by dynamic created node GC, espacially in temporal pipeline
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According to https://www.lgsvlsimulator.com/docs/assets/#check-asset-consistency the main repository does not contain any models, so you have to download the assets and add them into the
folders wit…
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Hi!
It seems, deleting a parameter doesn't work. I tried to edit ExposedParameterFieldView for a possible fix, but I am not too familiar with the UIElements & GraphView yet and I couldn't find a wa…
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I am getting the error:
`TypeLoadException: Could not load type 'UnityEngine.ProceduralMaterial' from assembly 'UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
UnityEngine.Scrip…