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My device is based on USB-COM converter by FTDI CHip. Maker of the device (our inhouse electronics guy) assured me, that on command "@REL#1@" device should respond with "@REL#ON@", but nothing comes o…
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I Believe @rrath is already on this.
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If I run DemoScene, I have to turn around almost twice before I can see the cube again. I've traced the source of the problem to GvrDevice::UpdateState and the call into GetHeadPose in the Google VR D…
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When a GvrAudioRoom prefab is added to DemoScene, while playing the scene, Unity crashes. Also tried creating a gameobject and adding GvrAudioRoom component to it, same result on playing the scene, Un…
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OS: X11 & Android
Godot-Version: 2.1.1 official build
If a RigidBody gets tossed up in the air by another RigidBody (in 3D) the linear velocity in y-direction seems to be depending on the FPS th…
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Hi guys,
In my project I use GVR 1.0 and started observing crashes after 5-6 minutes of playing. So then I went to unity's profiler and found out that GFXDRIVER is constantly growing and, apparently,…
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Also, the character select window wouldn't pop up.
Screenshot:
![bug](https://cloud.githubusercontent.com/assets/4948485/18678241/adfde808-7f5b-11e6-8563-37df9099c89d.png)
Logs:
[Meridian59.log.txt](…
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Was trying to get my game to work with the magnet switch and was getting nothing from the GvrViewer.Instance.Triggered other than screen taps. Tried building the DemoScene from the samples and it too …
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I submit this bug in the form of a (low FPS, sorry) gif:
![ignoreonewayplatformsbug](https://cloud.githubusercontent.com/assets/1900836/8514006/1fa0db50-2337-11e5-972e-e5190aa6c143.gif)
Pretty sure …
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I download the SDK a few days ago,and I find an issue relate to the situation of phone.
I create a new project in Unity 5.3.5f,import GoogleVRForUnity.unitypackage and set Assets/GoogleVR/DemoScenes/H…