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### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](http://www.open3d.org…
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**Describe the issue**
For multiphase poromechanics simulations on hexahedral meshes, the memory requirements of the constitutive models (multifluid, relperm, capillary pressure) are huge because of …
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## 🚀 Feature
Use the same mesh for semantics as we do for color/texture (for MP3D dataset).
More generally, develop a standard protocol/format for information (color, semantics, instance annotati…
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My code was throwing this error on glTF models containing multiple mesh primitives compressed with Draco:
```
RuntimeError: memory access out of bounds
at wasm-function[79]:226
at wasm-f…
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```
The standard examples should be tested - the following should run:
$ ./schroedinger.py --hydrogen
$ ./schroedinger.py --well
$ ./schroedinger.py --boron
$ ./schroedinger.py --osci…
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**Godot version:**
3.2.1 -3.2.2 Beta 2
GLES 3
**OS/device including version:**
iOS 13.5,
Android
**Issue description:**
When adding an opaque pre-pass texture to a mesh it does not render prop…
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## Gentics Mesh Version, operating system, or hardware.
- v1.1.0
## Problem
When the deployment of a plugin (e.g. on mesh startup) fails due to an error during initialization (e.g. plugin expects…
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for instance, reading a 'large' multi-segment mesh with >10k elements takes too long.
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my main dev machine is an iMac, 3.5 GHz Intel Core i7, 32 gigs of ram, video card = Nvidia GeForce GTX 780M 4 gigs of ram... and I have a project where I'm texture mapping some meshes, which use shade…
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It's called GPU Instancing or Hardware instancing.
Here is a video showing how it can improve performance of rendering more meshes (Unity Example)
https://www.youtube.com/watch?v=fryX28vvHMc
Fr…