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**Godot version:**
3.2.3
**OS/device including version:**
Windows 10
**Issue description:**
There is a vertical collision as it goes up through a one way collision platform when it …
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**Describe the project you are working on:**
I was seeing if I could make a controllable blob that could squish through tight spaces.
**Describe the problem or limitation you are having in your …
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There is some commented code in the existing code which states:
``` python
# FIXME: This code is responsible for swapping the playing file if there is
# a closer one to play and we've walked out of…
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# Lines of code
https://github.com/code-423n4/2022-12-tigris/blob/588c84b7bb354d20cbca6034544c4faa46e6a80e/contracts/Trading.sol#L573
# Vulnerability details
# Riskless trades due to delay check
…
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Collider Mesher requires different type of meshing then Chunk mesher. Colliders should be also created only close proximity to player. We need to seperate those things.
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**Godot version:**
Tested on 3.2.3, 3.2.4, and a build of 'latest' (4.0) made today.
**OS/device including version:**
Issue is only present on mobile. Device tested was a Samsung Galaxy…
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should probably make some actual plans for what properties objects will be able to have and how they'll work
particularly wrt unique behaviors
one specific thing that i'll definitely want at some …
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Hi, could it be possible to have parts for the sidewinder X1, certainly one of the most wobbly printer I know ? Many thks in advance
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Welcome!
I created this repository as a discussion hub for the ML ecosystem in Rust, "following" a talk I gave at the Rust meetup in London ([slides](https://docs.google.com/presentation/d/1dOqqosL…
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Hello @dzfrias,
I hope you're doing well! I've been using Projectable and really enjoy it. It's a great tool and I believe it has even more potential.
I wanted to share some feature suggestions …