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### Current Behavior
We're using `multiView` rendering for our app, re #10913
(h/t @Zyie , thanks!!)
I realized that when we resize our app, we also need to manually resize the rendering canvas.…
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I've noticed that normal map is Y flipped when changing between WebGL and WebGPU renderers in [clustered lighting example](https://playcanvas.vercel.app/#/graphics/clustered-lighting).
![image](htt…
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Hope we can get some help.
After Going through all our assests and deleting everything we don't need/use our asset size is still too big and the tga files for the gun are models we are currently usin…
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I plan to add the following libraries to the test target.
- [x] [glTF loader ](https://github.com/pex-gl/pex-renderer) in [PEX](http://vorg.github.io/pex/)
- [ ] [aframe-gltf](https://github.com/afr…
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**I'm submitting a ...** (check one with "x")
- [ X] question
- [ ] any problem or bug report
- [ ] feature request
Hello, I was just wondering if anyone has succeeded in adding *WebGl* markers…
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Google maps is smoother. napkin visual is still a bit "laggy"
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* https://webglsamples.org/aquarium/aquarium.html
* https://files.unity3d.com/jonas/benchmark2015/
* http://www.fishgl.com/
* https://luic.github.io/WebGL-Performance-Benchmark/
* https://github.c…
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Hello and thanks for providing this great asset!
Unfortunately this doesn't render on WebGL builds (tried with Unity 2022.3.4f1 and URP 14.0.8.)
After doing some searching, it seems to be relate…
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From testing #37 , I found that ImageGL does not work (no error message, just nothing shows) on RHEL 7 (has NVidia but the driver is probably very old). Unfortunately, it is a company machine and I am…
pllim updated
3 years ago