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If I put down around twenty chests, wired but with no signals being passed, I get serious UPS loss; recursive-blueprints starts taking up to 20-30ms per tick on it's own.
I can see that every tick,…
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I have a few mixed loading stations that have logistics chests loading into logi train stops. They look like this:
![image](https://cloud.githubusercontent.com/assets/2247982/22586189/787962b6-ea4f-1…
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Thank you for this mod. It makes everything so much simpler when running around areas after attacking biters by hand or clearing up after the Orbital Ion Cannon.
It just 'works', invisibly, which i…
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When placing tracks in water, cement should place cement floors in the water, not dirt. Replace dirt with cement. It would make a lot more sense. Also, make sure you place a 2x2 cement block under …
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Okay, lets get to a real hot topic. Water simulation? How would I proceed? And, how do I generate just a simple ocean? I think I need to drop my project because this is all stuff I'm not aware of :cry…
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so I crashed
I think it is due to this mod - because looking through the forums I only found a post by you
`0.001 2016-07-19 19:37:54; Factorio 0.13.6 (build 23136, win64, alpha)
0.001 Operating …
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Foreman still requires green circuits to clear a blueprint but Factorio no longer requires this.
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The blueprints appear correct in the preview window and in the green ghost state when the blueprint is selected, but when I try to place them, things get weird. Certain items get shifted, and certain …
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Getting an error when trying to load up game for the first time with mod.
Full error:
Error while running the on_init: **robotarmy**/stdlib/log/logger.lua:66: Scripts can only use file space inside of…