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kyranf
/
robotarmyfactorio
A mod to add robot troop units and perhaps associated support buildings and items to produce and control them.
MIT License
35
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11
forks
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auto behavior just doens't work
#186
angrypidgeon123
opened
4 months ago
0
Update changelog.txt
#185
ComradeEcho
opened
1 year ago
0
The robot will stand in a daze and ignore nearby enemies
#184
klarkxy
opened
1 year ago
1
Possible Incompatability with Arachnids
#183
Warrof
opened
1 year ago
0
unit group still invalid during selection code
#182
kyranf
opened
1 year ago
0
Robot patrol fails - incompatability?
#181
ethantmc
opened
1 year ago
1
New corrected translation for version 0.4.16.
#180
Varoga
closed
2 years ago
1
0.4.16
#179
snouz
closed
2 years ago
0
Applied changes from 0.4.14 to 0.5
#178
snouz
closed
2 years ago
1
0.4.14 - Lots of visual changes, upscaling and shadow rework, code and structure improvements,
#177
snouz
closed
2 years ago
0
Make it possible to share with 'Reverse-Factory'mods from Kryzeth and' Z Recycling ' from DRY411S ?
#176
Varoga
closed
2 years ago
10
update stats and add acid resist to flying bots
#175
kyranf
closed
2 years ago
1
Unstable 0.5.0 Crash on Spawn and Map Tagging
#174
DanPli
closed
2 years ago
8
Mod Crash
#173
cw667
closed
2 years ago
2
Game Crashes when moving units
#172
Farquad1
closed
2 years ago
2
Added signal for 'Keep clear radius'.
#171
yuyaryshev
closed
3 years ago
1
error on spawning a the first robot on tick event
#170
BlackRece
closed
3 years ago
3
Script errors when starting a game/loading game with Realistic Reactors mod
#169
kyranf
opened
4 years ago
0
Robot Army Path finding issues in latest 18.x / 26 [Causes Crash]
#168
X-Niter
closed
4 years ago
3
Robots idling after brief skirmish
#167
nborns
opened
4 years ago
4
Laser distractors seem to ignore early laser damage/speed research
#166
kyranf
opened
4 years ago
0
Droid Assemblers built by Construction Drones (other mod) don't place robots.
#165
kyranf
opened
4 years ago
1
Fatal Error with Space Exploration
#164
Detoxicity
opened
5 years ago
7
ensure handling of new forces on start-up and in runtime and when added is correct
#163
kyranf
opened
5 years ago
0
So i made a tiny fix for the 0.17.2 version to work on factorio 0.17.43
#162
TheK0tYaRa
opened
5 years ago
10
Failed to start a new game.
#161
SashaIndustries
closed
2 years ago
6
fix start-up bug with Biter Factions mod
#160
kyranf
closed
5 years ago
1
missing player.png
#159
antisocialian
closed
5 years ago
4
need to properly set the unit icon file reference
#158
kyranf
closed
5 years ago
1
Improved version
#157
Kamsta99
opened
5 years ago
0
Development
#156
kyranf
closed
5 years ago
0
Unstable
#155
kyranf
closed
5 years ago
0
Droid pickup tool voids droids on full inventory
#154
kyranf
closed
5 years ago
1
Crash
#153
OvermindDL1
closed
2 years ago
4
ignore
#152
sbdragon89
closed
5 years ago
0
add some config.lua parameters as mod start-up parameters
#151
kyranf
opened
5 years ago
2
Updatet version?
#150
RAJensen
closed
5 years ago
9
how to set own locale?
#149
KiraSokolov
closed
5 years ago
1
BUG
#148
Kamsta99
opened
5 years ago
3
Development
#146
kyranf
closed
6 years ago
0
Unstable
#145
kyranf
closed
6 years ago
0
squad size issue after being hit by a train
#144
kyranf
opened
6 years ago
0
Development
#143
kyranf
closed
6 years ago
0
updated version number in readme
#142
kyranf
closed
6 years ago
0
Development
#141
kyranf
closed
6 years ago
0
Unstable
#140
kyranf
closed
6 years ago
0
Memoryleak and Server-side hiccups when directly commanding bots
#139
blubFisch
opened
6 years ago
9
Crash with "attempt to index local 'forceRetreatTables'"
#138
blubFisch
closed
2 years ago
1
Mod maintenance/feature help request
#137
kyranf
opened
6 years ago
1
new feature: ui option to enable loot chest
#136
petrukhnov
opened
6 years ago
1
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