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kyranf
/
robotarmyfactorio
A mod to add robot troop units and perhaps associated support buildings and items to produce and control them.
MIT License
35
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11
forks
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Find way to fix despawning
#135
Kamsta99
opened
6 years ago
7
Broken robots and weird spawning!
#134
Arkham4ever
opened
6 years ago
9
Development
#133
kyranf
closed
6 years ago
0
bug fix rocket bot not doing any damage
#132
kyranf
closed
6 years ago
0
rocket robots don't seem to do any damage
#131
kyranf
closed
6 years ago
2
Development
#130
kyranf
closed
6 years ago
0
Unstable
#129
kyranf
closed
6 years ago
0
how to disable one force?
#128
RubenNL
closed
6 years ago
3
Unexpected crash while robots were waiting
#127
LaTrissTitude
closed
6 years ago
4
if military is already researched when the mod is installed, the recipes do not become available
#126
TankFox
closed
6 years ago
6
Error while applying migration
#125
TankFox
closed
6 years ago
15
Development
#124
kyranf
closed
6 years ago
0
Unstable
#123
kyranf
closed
6 years ago
0
Multiplayer game fails with "Error while running event robotarmy::on_built_entity"
#122
blubFisch
closed
6 years ago
3
possible non-functioning hybrid targeting method
#121
kyranf
closed
6 years ago
2
Warning Suppression
#120
Moggers
closed
6 years ago
4
Development
#119
kyranf
closed
6 years ago
0
Unstable
#118
kyranf
closed
6 years ago
0
Robots Freeze When Hunting Squad Set to 20
#117
bcrotty
closed
6 years ago
8
Error while running event robotarmy::on_tick
#116
manuwwa
closed
6 years ago
3
Error when removing assembler
#115
0ptera
closed
6 years ago
4
script error when select squad if unit group not valid
#114
kyranf
closed
6 years ago
1
modding API request #3 equipment grid or inventory for unit types
#113
kyranf
opened
7 years ago
0
modding API request #2 option for making units immune to belts
#112
kyranf
closed
6 years ago
2
modding API request #1 Allow units to request non-colliding simple path
#111
kyranf
closed
5 years ago
0
mitigate bot swarming/steamrolling by introducing single squad remote targeting limitation
#110
petergaultney
opened
7 years ago
13
make Hybrid targeting (#3) the default
#109
petergaultney
closed
6 years ago
2
Terminator droids are too powerful
#108
petergaultney
closed
6 years ago
4
fixed bug where an invalid assembler would get accessed...
#107
petergaultney
closed
7 years ago
1
Fixed on_init event bug with force handler function I broke in 0.3.1.…
#106
kyranf
closed
7 years ago
0
Unstable
#105
kyranf
closed
7 years ago
0
Rally point fights against squad recovery logic
#104
kyranf
closed
6 years ago
1
Selection green highlights stay on squad if select new without deselect old
#103
kyranf
closed
6 years ago
1
Error while running event robotarmy::on_tick (ID 0)
#102
nrgorham
closed
6 years ago
11
Crash on PvP
#101
Damgam
closed
6 years ago
8
Development
#100
kyranf
closed
7 years ago
0
adjustments to readme and changelists
#99
kyranf
closed
7 years ago
0
Unstable merged into development
#98
kyranf
closed
7 years ago
0
Crash: attempt to index local 'squad' (a nil value)
#97
thisismynombre
closed
7 years ago
2
Squads don't change targets if pathfinding fails
#96
ctcarton
closed
7 years ago
18
new droid settings options
#95
kyranf
opened
7 years ago
2
add missing ingame text for flamebot deployable
#94
Shilkwurm
closed
7 years ago
1
Flame bot name error
#93
Shilkwurm
closed
7 years ago
5
Crash event immediately after researching Logistics in a new save
#92
cpeosphoros
closed
7 years ago
3
Unbuilding droid assembler crashes the game
#91
cpeosphoros
closed
7 years ago
2
My robots will not hunt...
#90
cpeosphoros
closed
6 years ago
5
Robots should avoid railway track
#89
boogieman1402
closed
7 years ago
2
Rally point behaviour seems erratic
#88
boogieman1402
closed
6 years ago
3
Unstable
#87
kyranf
closed
7 years ago
0
Compass heading config signal
#86
adamzl
opened
7 years ago
3
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