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kyranf
/
robotarmyfactorio
A mod to add robot troop units and perhaps associated support buildings and items to produce and control them.
MIT License
35
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12
forks
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Development into unstable
#85
kyranf
closed
7 years ago
0
Unstable
#84
kyranf
closed
7 years ago
0
Feature request: Victory turrets
#83
Brickcaster
closed
7 years ago
1
Added victory turrets
#82
Brickcaster
closed
7 years ago
1
Robots are prescient
#81
Brickcaster
closed
7 years ago
3
Hybrid targeting
#80
petergaultney
closed
7 years ago
0
Unitgroup Failure States
#79
petergaultney
closed
7 years ago
0
60 droids ready, why don't they attack?
#78
vanatteveldt
closed
7 years ago
6
Bots get stuck in water.
#77
Ardagan
closed
6 years ago
5
Assembler centric option
#76
petergaultney
closed
7 years ago
0
Improve retreat and performance and reliability
#75
petergaultney
closed
7 years ago
0
firebots crafted in 0.5 seconds
#74
kyranf
closed
7 years ago
1
fixed error on savegame load
#73
petergaultney
closed
7 years ago
0
Improve retreat and performance and reliability
#72
petergaultney
closed
7 years ago
0
Squads merge after retreating
#71
petergaultney
closed
7 years ago
0
merge squads after retreat
#70
petergaultney
closed
7 years ago
1
Fix retreat behavior
#69
petergaultney
closed
7 years ago
2
What are all this robots doing in the middle of my base?
#68
nelbarr
closed
7 years ago
3
Moved all event handlers and related code out of control.lua and into eventhandlers.lua
#67
petergaultney
closed
7 years ago
6
trying out map colours for droids, fixed 2 bugs with trim squads func
#66
kyranf
closed
7 years ago
0
fixed squad not being trimmed before checkmembersareingroup
#65
kyranf
closed
7 years ago
0
migration to add existing squads to new tick system
#64
kyranf
closed
7 years ago
0
Unstable
#63
kyranf
closed
7 years ago
0
Robots can't use gates (I think?)
#62
emichael
closed
7 years ago
2
0.14 support added combat units mod integration. rally beacon changed
#61
kyranf
closed
8 years ago
0
firebots can get stuck on rocks forever
#60
kyranf
closed
7 years ago
2
Map colours
#59
kyranf
closed
7 years ago
2
improve rally point behaviour
#58
kyranf
closed
7 years ago
2
Squad AI could use some improvements
#57
jorn86
opened
8 years ago
9
Event handler Robot Army errer
#56
CapnTRJ
closed
8 years ago
3
Development
#55
kyranf
closed
8 years ago
0
Error after Update
#54
bonzai1102
closed
8 years ago
2
Bug with ungenerated chunks
#53
Senoro
opened
8 years ago
2
Development
#52
kyranf
closed
8 years ago
0
[dev] while trying to place a terminator
#51
szentigrad3
closed
8 years ago
4
dev branch - getFirstValidSoldier cannot handle nil table input
#50
kyranf
closed
8 years ago
1
Unhandled exception (error Notice) on placing rally point before any robots were placed in the game
#49
msu320
closed
8 years ago
2
Error while running the on_init: __robotarmy__/stdlib/log/logger.lua:66:
#48
alicia86
closed
8 years ago
13
add german locale text by Mystery
#47
kyranf
closed
8 years ago
1
Possible patrol behaviour for "border of pollution" chunks
#46
kyranf
opened
8 years ago
0
Recipe of terminator causes difficulties in production
#45
kyranf
opened
8 years ago
2
FPS issue when placing droids by hand quickly
#44
kyranf
closed
8 years ago
1
Minor Issue with artifact loot/surface
#43
Nexela
closed
8 years ago
2
undefined droidGuardStations when migrating to 2.0.0
#42
veden
closed
8 years ago
4
refactor all squad-related AI functions
#41
kyranf
closed
7 years ago
1
Modular Robot Manufacturing
#40
lordnox
closed
2 years ago
1
adjust scale and collision box of droids
#39
kyranf
closed
8 years ago
1
activity module output virtual signal for each droid type
#38
kyranf
closed
8 years ago
1
crash - with crashreport
#37
Johannnnnn
closed
8 years ago
8
start planning robot-army-production intermediates
#36
kyranf
opened
8 years ago
1
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