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## Describe the bug
When trying to implement an app for Hololens with Vuforia model tracking, the camera seems to be stuck, it doesn't track the world.
## To reproduce
Steps to reproduce the…
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It was recently reported that the Example Hub only supports ARM--a developer was unable to install the Example Hub through the emulator (x64) store.
This issue is tracking work underway to bring Ex…
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## Describe the problem
Hello,
I would like to be able to use the build window of the MRTK with some custom code that should be executed at each build. In the holotoolkit, I changed the code of …
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## Describe the bug
When starting MRTK v1.0.2109.0 Preview, the start button is greyed out and the status "Refreshing catalog..." never changes.
## To reproduce
Steps to reproduce the behavior:…
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## Describe the bug
The mrtk hand rays do not turn off when the hololens 2 system keyboard is invoked. In contras. In the HoloLens shell, when the hand is near the keyboard, they turn off, when they …
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## Describe the bug
XR SDK Windows Mixed Reality Spatial Mesh Observer seems to have inconsistent behaviour when moving away from the origin. I can walk 10 metres away and it stops generating any m…
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## Describe the issue
MRTK documentation does not quite fully explain how to setup near interactions for classic Unity UI.
## Feature area
The existing page [How to Add Near Interactivity](https…
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## Describe the bug
While profiling our application I found about 4 execution paths that all resulted in calling FocusProvider.GetPointers, which currently generates garbage every frame (1KB in our…
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When I update the Foundation package to MRTK 2.5.1 on iOS using the Package manager, all materials using the MRTK shaders break and for the shader selected on the material show "Hidden/InternalErrorSh…
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## Describe the problem
In Unity 2020 with OpenXR installed, Unity defaults to the new input APIs. This breaks many of our older data providers which rely on the legacy input APIs.
## Describe t…