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When I try to build to WebGL, I get this error that prevents me from doing so:
Failed running /Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.e…
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Hi @floooh ,
current situation is that we have three ImGUI, Nuklear and TurboBadger UIs.
All of them have virtues and defects and no one at the moment seems to be emerging as *the* most effectiv…
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It is now inconvenient to access all the of features in the game via dirty shortcuts.
Sure, the `--test` invokations are used for developers, but users should get some kind of shiny buttons
to con…
TheJJ updated
7 years ago
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![image](https://cloud.githubusercontent.com/assets/12586944/17444164/cd089754-5afb-11e6-9e9c-fcc9c5396ac4.png)
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Hi,
I would like to execute a GLSL shader into a ImGui window... the goal is to do a small animation.
Is it possible and how ?
ghost updated
8 years ago
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It is just an idea, but can we imagine that a day we add a "special effects" library (like in WPF) ?
A simple example:
1) Create a glow over a button : http://www.codeproject.com/KB/WPF/MarsaX/searc…
ghost updated
8 years ago
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I've been looking for a graphics library, something along the lines of Ogre or OSG, built on top of bgfx. There are some game engines written with it, but they are very opinionated and feel like exper…
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May be the reason is : http://public.kitware.com/Bug/view.php?id=13803
ejkoy updated
9 years ago
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When I try to build to WebGL, I get this error that prevents me from doing so:
```
Failed running /Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStrippe…
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I've been using ImGui for a bit for a small project I'm working on and so far it's solved a lot more issues that it created and I'm rather satisfied with the functionality! However I'm encountering a …