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The bug can be reproduced with any of the scripts of XLand. You can see that in the following image, on the side of some ramps, instead of gray terrain, there is just white (which is simply the backgr…
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Updated elevation ruler to 0.10.11 and Terrain Mapper to 0.4.6
With pathfinding on, it no longer sees the ramp I've made. I have to waypoint the token to the base of the stairs for it to start chan…
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### What client do you play on?
enGB
### Faction
Alliance
### Content Phase:
Generic
### Current Behaviour
If you are next to the wall while Flame Quills are cast you take damage as you would b…
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Motor positioning with FastAccelStepper library is perfect.
However acceleration on an initial ramp up of a motor results in a small amount of pulse train jitter on the step pin until the motor reac…
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In the next revision, please position the 0.1" header connectors and surrounding components to allow use of friction lock style connectors. An example 4-pin P/N is Molex 22-16-2041.
Planning to us…
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Good day, many thanks for making your work public, i was wondering if it would be possible to use a step only encoder (no direction) with your project to control the position of large dc motor, ramps …
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Hi Roland,
in actual version I have some troubles with init of SD card. It's not working and in previous versions (< Fix for Arduino 1.6.7) was everything fine. When I placed previous version of firm…
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The original indeed had tricks. I believe it was flipping after jumps on ramps with up, and you could turn sideways while jumping (I think it was rendered as holding the skis with knees bent to eithe…
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As of responding to this prototype, no playtest questions seem to have been posted, so I'll just provide my thoughts and observations.
- There is a textbox that just says "game is running" that do…
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### Tested versions
- Reproducable in: 4.2.2 Stable
### System information
Linux, Windows 11 Vulkan(Forward+)
### Issue description
When moving a CharacterBody3D with a CapsuleShape3D with move_a…