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I'm having trouble using the UsdPreviewSurface node together with the UsdUVTexture node to achieve normal mapping with the MDL backend.
UsdPreviewSurface exposes the _normal_ input (of type `vector…
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## Problem statement:
There are currenly no Forward Progress Guarantees for compute shader workgroups, this makes certain computation patterns such as having one workgroup wait for another r…
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Hello, i noticed that Text rendering is fairly slow. I found a work-around by creating bitmap and rendering the text on it once and then rendering the bitmap. This is working but maybe there is anothe…
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# Overview
It was discussed at the end of the February 2021 sprint that in order for simplify maintenance of VisPy the `gloo` interfaces (or OpenGL in general) needs to be separated more completely…
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Is it possible to auto texture based on height and slopes ?
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```
Currently jME3 is unable to handle more than a couple of lights. The main issue
permeates itself in how exactly lights are handled. The user creates an ambient
light to make sure the scene isn't…
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## Description
Build the attached onnx model in fp16 precision using TensorRT 8.6 on 2080ti will cause the following error. However, everything works fine when build model in fp32 precision on …
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### Cura Version
5.X.X (multiples)
### Operating System
Windows 11
### Printer
Custom Ender3 Pro with Klipper
### Reproduction steps
1. Add a post script with based on layer change as "Pause at…
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### Godot version
4.0 beta14 and earlier and likely later
### System information
Most users are on Windows, some on Linux, variety of GPUs (intel, nVidia and AMD)
### Issue description
…
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### What happened?
Context: this is a min repro from compilation of llama2 model with 7B params in size int8 on vulkan on Nvidia A100 40G gpu (ubuntu22.04)
the compilation proceeds on creation of v…