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**Describe the project you are working on:**
3d multiplayer game project
**Describe the problem or limitation you are having in your project:**
Rewrote https://github.com/godotengine/godot/issues…
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I must be doing something wrong here....
So, I have a benq SW270C.
1. I started windows fresh. No DisplayCAL profile loader running, no dmw_lut running, all color profiles removed in windows.
2…
jobec updated
2 years ago
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LUTs don’t usually contain any information (other than possibly in the name) about the transform they apply, and the input and output colour encoding. If `ociobakelut` added a comment line to the LUT …
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### TL;DR at the bottom
Hi all,
As mentioned in my other post #747, I am trying to implement a graph convolution. So, I need a matrix multiplication A * B = C where A is my input tensor and B is an…
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HI
I'd like if you could open a separate git repository with
binaries (bitstream, flash image maybe) of this great example:
https://twitter.com/sylefeb/status/1288053013748289538
emard updated
4 years ago
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Hi,
I really like Tony McMapface, it has a really great behavior and I have it currently integrated in my engine. However I'm starting to want to combine some effects (notably LUT based color gradi…
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Would be amazing if you guys could add Cineform RAW would be amazing. Not RGB but RAW. Virtualdub 2 has a porr implementation of this and as it is open source it would be an amazing addition. No other…
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Where are the elements that are supposed to be executed by the player (e.g. the LUTs) documented?
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## Bevy version
Any version after #13186
## Relevant system information
```
2024-06-20T21:14:40.889656Z INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { o…
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It would be nice to have an OpenGL version also (Something that works with a Monogame DesktopGL build.). Just changing the shader model version doesn't seem to be enough. (The load() function on Textu…