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## Important
Please read https://github.com/sonnyp/Workbench/blob/main/CONTRIBUTING.md first
Workbench aims to cover most of the GNOME widgets, patterns, and APIs in its Library.
For widgets …
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Currently, game data is split in multiple repositories, because of the huge size of 3D models and sounds, which makes it very slow to clone or sync repos and hits github's size limitations for reposit…
ghost updated
2 years ago
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### Godot version
4.1.1.rc1
### System information
macOS Ventura 13.4.1, Godot 4.1.1.rc1, Vulkan(Forward+)
### Issue description
I heard that 3D Grid Maps do not receive much love it se…
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A long standing issue is that the kernel will happily try to reduce functions defined by well-founded recursion (#2171), and then this often fails with `(kernel) deep recursion detected`.
This lead…
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### Godot version
4.0.3.stable
### System information
Arch Linux - RX 570 - Ryzen 5 3400G - Vulkan
### Issue description
When running the project, if I change scenes, for some reason the game som…
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Hi, I was wondering how I could calculate a player's bone positions inside the parser and what properties I would need to do this. The only relevant thing I have found so far is m_nForceBone, but I'm …
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It seems that the human poses are not correct.
I'm simply plotting the 2D annotations as released.
This is take uid eba56e4f-7ec8-4d47-9380-e69928323e94 (iiith_cooking_111_2)
![image](https://gi…
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Hello, I am training my customized object, i have generated some datasets(use nb_objects to generate many instances in one scene):
![00000](https://github.com/NVlabs/Deep_Object_Pose/assets/58595459/…
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## `@todo`
* [ ] design wizardamigos low poly island idea for playproject
* [ ] #110
* [x] search google and/or pinterest for references
* `@output` 📦 [`screenshots from PureRef`] from …
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Hi CARLA team,
I'm making use of the excellent and massive Town12 ( https://carla.readthedocs.io/en/latest/map_town12/ ) map but am experiencing poor rendering performance with it! I have few ideas…