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This may be already planned, but it would be really great to have difficulty levels ranging from a casual mode up to crazy masochist level. I played a few seeds so far and found that I sometimes had …
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I've noticed a few things with the Plandomizer:
1. When placing items, they aren't removed from the menu or item pool like they are in the ALTTP Customizer, which makes it difficult to tell what's be…
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As I'm not really even tangentially related to the LTTP Rando community anymore, and I'm sure there are many other people more suited to running this project. If we can find someone interested who alr…
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Not sure if this is something that would be addressed but there is a practice ROM for a Link to the Past that has been modified to make use of the SA1 chip. It seems that it will not load. I have atte…
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In Flare, when map will change, the defeated enemy is revive. Or, when the player save and close this game and restart this game,the enemy revive.
In this game, in volcano and castle and so on, the…
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**Console Configuration:** DS Lite + R4 + EZFlash 3in1
**TWiLight Menu++ Version:** 17.2.1
**TWiLight Menu++ Theme:** DSi
### Expected behaviour
After writing the ROM to NOR, the `.sav` file's…
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I really want to try out the randomizer. I've been trying to get it to work but no matter what I do I get the same message Error:ROM not recognized. Please try another. I've tried multiple rom's an…
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Right now there are like 3 places to edit a lot of the data: the original classes created for generation (Location.cs, Region.cs, etc.), the default C# configs, then the YAML config files setup into p…
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Console or Emulator:
Using retroarch, Snes9x core
Original Filename: SMALttP - sm-normal_alttp-no-glitches-v10.1_normal-open_morph-randomized_ganon_combo_KpMg5jbyNw.sfc
Seed: I can't get to it.…
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Using the FXPAK Pro (not the latest rev) I am having no luck actually creating save states for any games without the screen cutting to black while the music continues in the background.
I've wiped ev…