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### What is the context of the feature/improvement?
Feature to add more authorial control over the overall volumetric contribution of lights in the scene.
### Please describe the feature/improvement…
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### The problem
Warning messages in the log file.
### Which version of ESPHome has the issue?
all
### What type of installation are you using?
Docker
### Which version of Home Assistant has the…
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### The problem
Asking a question such as "Is the entranceway light on?" makes Ollama turn the light on.
```
is the entranceway light on?assistant{"name": "HassTurnOn", "parameters": {"area":"Ent…
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### Description
**Description:**
I would like to request a new feature that introduces a **Dark and Light Mode toggle button** for the application. The implementation of this feature would great…
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This issue is to keep track of necessary steps and progress for implementing shadowmaps in the tiled renderer.
Required:
- [ ] Support for generalized texture atlases. These atlases should be ab…
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I want to have a focussed discussion on Dark Mode and how it applies to the map layers.
To be clear, any discussions of user preferences, toggles, dark mode for the rest of the UI, etc, are off-to…
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### Description
Currently, when a self-hosted AppFlowy-Cloud instance is used that has AI services disabled, associated UI components will still display.
- https://github.com/AppFlowy-IO/AppFlowy-…
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Jedi Academy has a way of doing this and is open source, but under the GPLv2 (with no later version) so that may be incompatible.
Earlier Q3Tests also had a way of doing this by the old Q2-ish way of…
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For any feature request you can open a new discussion here:
https://github.com/Clooos/Bubble-Card/discussions/categories/feature-requests
For any question you can open a new discussion here:
…
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### Describe the project you are working on
Currently, I am working on a Celeste-style 2D game set in caves and forests using Godot 4.3, and one of the key visual elements involves complex lighting s…