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there are specific requirements for many actions
for example for pillage caravan we need to be able to select only valid caravans, not just any tribe name
for send caravan - we can send only to …
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When using modded factions (from Android Tiers and Better Infestations), it says that "object not Object reference not set to an instance of an object for RemoteTech.FactionGoodwillCaps.GetMinNegative…
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### Describe the bug
The Free Merchant caravans that spawn as part of random encounters don't own any of the items within their truck, nor do those items appear when interacting with the trade inte…
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Relates to #98
https://github.com/fire-eggs/CivOne/blob/0b6e2ded039f8122f0e7119988ad2df64e40e8d2/src/Units/Caravan.cs#L91
Fail in infinite loop
iegik updated
3 years ago
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- A TAKE command would make caravans much easier
- Additional features would be the ability to TAKE according to capacity, with WALK being the default.
examples:
TAKE 4321 all wood
TAKE 4321 all …
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**CURRENT BEHAVIOUR:**
Quests Gizelton Caravan and Bodyguard for Hire not working Desolace Escort.
Currently the caravan NPCs are not near Gizelton when you accept the quest.
When you a…
ghost updated
1 month ago
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Time Control will spam lots of errors as soon as you create new/load save file, hundreds of errors per second. When you caravan, the caravan won't move as well.
**Steps to reproduce the behavior (V…
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Hi @christopher-strack , thanks for this cool port from htool script, I wonder if you had time to test with other devices such as the Simarine Pico Via (for caravans).
I'm testing this script and …
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Food production is heavily tied to caravans unloading supplies.
Caravans cannot reach castles, they do not have markets.
Fixes?
Castle buildings to provide abnormally high food production
Allo…
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Make it possible to transport food and production between cities, either on a one-time basis or, preferably, creating permanent “trade route”.
There is a parallel issue/feature request asking to ma…