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CivOne
An open source implementation of Sid Meier's Civilization 1 using C# and .NET.
Creative Commons Zero v1.0 Universal
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Better recovery with problem icons (was Creating world: `The given key '1699' was not present in the dictionary.`)
#194
misterbeebee
opened
2 years ago
7
Improvement of Carrier and Air units handling
#193
EnockNitti
closed
2 years ago
0
Enhancement: "cheat" option to provide "canal" function
#190
fire-eggs
opened
2 years ago
1
Problems with carriers
#188
fire-eggs
opened
2 years ago
1
Added gitattribues file, renormalized file endings
#187
Andersw88
closed
2 years ago
0
Fix of bug causing wrong goto position if goal in the upper part of …
#186
EnockNitti
closed
2 years ago
4
Build a release?
#185
misterbeebee
closed
3 years ago
2
Game.ActiveUnit.set code looks wrong
#184
fire-eggs
opened
3 years ago
0
"We love the president" : correct title for depotism?
#183
fire-eggs
opened
3 years ago
0
"We love the president" not increasing city pop?
#182
fire-eggs
opened
3 years ago
1
When inciting an enemy's last city, the messages are in the wrong order
#181
fire-eggs
opened
3 years ago
0
Terrain difficulty not preventing units from moving?
#180
fire-eggs
opened
3 years ago
1
Buying unit/building with overpayment will cost negative value
#179
iegik
opened
3 years ago
1
Units no longer moving correctly on roads
#178
fire-eggs
closed
3 years ago
2
Improvement: Include data directory name into log messages
#177
iegik
opened
3 years ago
0
fix(Goto): Calculate coordinates from minimap
#176
iegik
closed
3 years ago
0
fix(City): Update message for famine in the city
#175
iegik
closed
3 years ago
0
Bug: Citizens demand POTTERY
#174
iegik
closed
3 years ago
0
Feature: Implement trade route counter for cities
#173
iegik
opened
3 years ago
0
Bug: AI Cities produces the only Caravans after Settlers
#172
iegik
opened
3 years ago
0
feat(HelpText): Describe --seed runtime option
#171
iegik
closed
3 years ago
0
Improvement: Provide example to launch game with seed, fill up help text
#170
iegik
closed
3 years ago
0
AI Caravan unit tries to move to its own (not home) city
#169
iegik
opened
3 years ago
6
Validate Irrigation / Mining / Road / Railroad turn count vs Original CIV
#168
fire-eggs
opened
3 years ago
1
Switch unit: Waiting order do not switch to free unit inside the city
#167
iegik
closed
3 years ago
3
Implement global warming logic
#166
axx0
opened
3 years ago
0
Implement how AI buys things in its cities
#165
axx0
opened
3 years ago
0
Implement AI logic: revolutions/government change
#164
axx0
opened
3 years ago
0
Strange map discovery for Barbarians
#163
iegik
opened
3 years ago
1
CivOne.BaseInstance: Exception has occurred: CLR/System.NullReferenceException
#162
iegik
opened
3 years ago
2
AI Barbarian lands on land without any city and cant find the way it should move
#161
iegik
closed
3 years ago
2
Error:Evaluation timed out
#160
iegik
opened
3 years ago
3
Loop throught units returns to the busy unit
#159
iegik
closed
3 years ago
1
Does Settlers can capture empty enemy cities?
#158
iegik
closed
3 years ago
2
Code Style: Force linters do the all work for you
#157
iegik
opened
3 years ago
0
Road / Railroad cost not accounting for terrain
#156
fire-eggs
closed
3 years ago
6
Pilling not work on swamp
#155
iegik
closed
3 years ago
1
Pillage will clear the roads too
#154
iegik
closed
3 years ago
2
Disorder in the city should block buying buildings
#153
iegik
opened
3 years ago
0
Switch to Monarcy is too fast
#152
iegik
closed
3 years ago
2
Coding Standard: game load/save code should not exist in various classes
#151
fire-eggs
opened
3 years ago
0
Settler unit not marked when cleaning pollution
#150
fire-eggs
closed
3 years ago
1
Game save/restore doesn't preserve current Settler progress
#149
fire-eggs
opened
3 years ago
0
GoTo: Cannot open City View when no waiting units available
#148
iegik
closed
3 years ago
2
Code style: Suggestion to use binary notation (with 8bit shift)
#147
iegik
opened
3 years ago
1
Question: How to pack the build on Mac?
#146
iegik
opened
3 years ago
0
`TribalHut` method code smell
#145
fire-eggs
opened
3 years ago
0
Possible leak
#144
iegik
opened
3 years ago
0
RuntimeHandler.OnDraw: Exception has occurred: CLR/System.NullReferenceException
#143
iegik
opened
3 years ago
0
Migrate to .NET 5
#142
iegik
closed
3 years ago
0
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