-
Implementing boolean operations - also known as Constructive Solid Geometry - is a common need in 3D applications.
Some library for doing this in Three.js called `CSG` has been floating around for …
-
This gives a good overview and context for CSG and BREP usecases.
https://stackoverflow.com/questions/26015453/constructive-solid-geometry-vs-boundary-representation
-
Even when you don't have any CSG elements in a scene, Realtime CSG will cause scene view selection to automatically select a prefab's child, which can be extremely undesirable behaviour in many circum…
-
if i have similar geometry, but with different orientation and location, I should be able to apply transformation on CSG rather than recreating it again.
-
```
Gromacs does it as well
http://redmine.gromacs.org/issues/685
```
Original issue reported on code.google.com by `christop...@gmail.com` on 3 Feb 2011 at 4:16
-
```
- number density
- improved atom selection capabilities
```
Original issue reported on code.google.com by `victor.r...@gmail.com` on 28 Apr 2011 at 3:41
-
I see you haven't worked on CSG support yet, but from the readme you plan to (hopefully)?
Are there any plans on getting union working anytime soon? I have a project im scoping out, and mesh merging …
-
### Describe the project you are working on
I am in the process of developing a 3D VR social networking application using the Godot engine and also working on Godot Engine.
### Describe the prob…
fire updated
5 months ago
-
Add shards to describe CSG shapes (and their properties) and operations.
Shapes:
- [ ] Cube
- [ ] Size XYZ
- [ ] Edge rounding
- [ ] Sphere
- [ ] Radius
- [ ] Cylinder
- [ ] Length
…
-
### Tested versions
4.3, current master
### System information
Godot v4.3.stable - Debian GNU/Linux trixie/sid trixie - Wayland - GLES3 (Compatibility) - Mesa Intel(R) HD Graphics 520 (SKL GT…