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d3d8 wrapper involved, The I of the Dragon game (GoG version actually ships with both their own d3d8/ddraw D3D9 wrappers)
Issue and trace is about missrender of flying rug.
NINE and DXVK looks lik…
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hello everyone,
d8vk is a fork of dxvk, with a focus on directx8 and directx9.
It offers `d3d8.dll` and `d3d9.dll`, and is certainly very helpfull for anyone stuck with low performance of d3d8…
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Hi, I've been progressing through the game until I hit a massive snag in the form of an apparently rare game-breaking bug. It involves the employee elevator in the Hotel. No matter how many items I'm …
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Dear Crosire, have you played Operation Flashpoint? This year is my 19 year as a player of Operation Flashpoint.
Operation Flashpoint will accompany me throughout my life.
Operation Flashpoint …
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Due to D3D8LTCG's OOVPA signatures using two separate versioning which is understandable. However, the signatures with version "1024" appear are not always in 3911's database. Which I had noticed and…
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Video: https://youtu.be/M1JyzyOsum8
Switching to certain resolutions in Full Screen mode causes fade-out to black transitions to break, and the pause menu to show black screen in the background. Th…
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When these two games get launched on an Advanced Optimus gaming laptop they can't detect the dGPU (despite Windows 11 and NVidia settings configured for discrete gfx card!).
I have to switch to NVidi…
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Everything else on the Mafia 1 widescreen fix seems to be fine, but the Shadow and Blood decals constantly flickering hurts my eyes. Even if you turn off shadows in settings, the blood decals will sti…
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Using build 8087b15:
- Opening credits scenes all render properly with sound and audio
- On getting to the first loading screen before the menu, the emulator errors out. Odd note along with this: th…
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**Issue**
- When using RTX Remix, the game will crash when the Ubisoft logo video finishes playing, or when it is skipped, and the main menu would usually be rendered. The game uses D3D8 so I have tr…