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Seeing as you're working on the FC's engine, here's an old game that might help you!
RapidFire (极限火力), also developed by PDE.
appeared before FC, and uses the same encryption method that
Instead …
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This is what blending between diffuse and its respective _light texture looks like in GIMP (additive in particular, please disregard the weirdly looking blending modes like dodge and burn and alike):
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There are some Quake mods that lack exec default.cfg. An example mod is Smej2 https://www.quaddicted.com/reviews/smej2_1.1.html and the map smej2m4 Lumen Valama (origin = "origin" "2293 1747 296" -- …
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> Basically the problem is that they are trying to load a GL library without creating a window, which like everything else OpenGL, is subject to the weird quirks of the platform.
>
> We can investig…
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Trying to debug why the silver key in Zerstorer map `zer1m3` never rides the platform up, I found that the map has a tiny `func_door` that moves down through the `item_key1`, squashing it, and prevent…
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Hello there, i`m jim
I`m using retropie v4.2 on a raspberry pi2 and installed libretro-tyrquake, quake 1 and episode 5-dopa working fine but mission pack 1 and 2 are not working, when i click to th…
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If Darkplaces is a single-threaded game engine, would be possible to add multithread feature to increase performance?
It would interact better and it wouldn't take a lot of time when loading resour…
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Since there is a proper dark places Quake VR port for the Oculus Quest i would be fun to be able to do crossplay between the Rift and the Quest.
Seems like quakespasm and dark places use different …
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When maps have poor or missing thumbnails they can be overridden with a standalone image. This functionality no longer works - either the missing-texture texture shows up, or the missing-preview image…
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Hello!
Nehahra is a very old mod but I think it should be supported fully. I have the NehQuake source code for VS2019 without fmod (replaced with libxmp and sdl2).
Many of the FS functions in NehQua…