-
```
I've used the vanilla VS2010 to compile the latest svn rev (r85) w/o needing
the DirectX SDK. Simply had to change some #includes and remove ddraw.lib from
the list of linking libs.
I could pro…
-
```
I've used the vanilla VS2010 to compile the latest svn rev (r85) w/o needing
the DirectX SDK. Simply had to change some #includes and remove ddraw.lib from
the list of linking libs.
I could pro…
-
Hello,
If I understand it correctly, one uses `Texassemble` to combine multiple images into a DDS file, and `Texconv` to generate mipmap levels.
But how can we assemble a DDS when we already hav…
-
```
I've used the vanilla VS2010 to compile the latest svn rev (r85) w/o needing
the DirectX SDK. Simply had to change some #includes and remove ddraw.lib from
the list of linking libs.
I could pro…
-
```
I've used the vanilla VS2010 to compile the latest svn rev (r85) w/o needing
the DirectX SDK. Simply had to change some #includes and remove ddraw.lib from
the list of linking libs.
I could pro…
-
```
I've used the vanilla VS2010 to compile the latest svn rev (r85) w/o needing
the DirectX SDK. Simply had to change some #includes and remove ddraw.lib from
the list of linking libs.
I could pro…
-
### Related Issues
- #2
- #42
### zlib - 1.2.5 Copyright 1995-2010 Jean-loup Gailly and Mark Adler
https://zlib.net/
### code based on "xma_parse" code written by HCS
https://hcs64.com/con…
-
I want to create a package for the official allegro5 framework, and contribute it to conancenter.
The problem is it requires the Microsoft DirectX SDK on Windows. Is there a way this can be achieved …
-
The function [ID3DXTextureGutterHelper](https://msdn.microsoft.com/en-us/library/windows/desktop/bb174261.aspx) is not required, but can be useful for UVAtlas. It is not currently implemented as part …
-
https://walbourn.github.io/directx-sdks-of-a-certain-age/
This details parts of the DirectX SDK that are no longer built into the operating system.
https://walbourn.github.io/where-is-the-directx…