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```
ANGLE should allow use of GL_*_shader_framebuffer_fetch for devices that
support it.
The blendmodes shaders used in CC can be given a nice boost by allowing the
shaders to read directly from th…
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at: https://github.com/ptitSeb/gl4es/commit/f5dda93ac7eaf1e3a44b1ee5585a6bf61d0656c5
Found by: wined3d (GLSL backend) + https://github.com/google/angle/commit/4a4ae726c449b719fc3d2ff258c0cded8adb07bd…
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hello,
i'm trying to compile es3.x shader with **sampler2dArray** support. its not supported in the core es2.x api, but its part of es3.x.
line from my shader:
`
SAMPLER2DARRAY(s_albedo, 0);`
…
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Hi,
I found mupen64plus core run ok on GPU Adreno, but crash on GPU Mali-450, Mali-400, Mali-300.
Here is a error log from a Mali-450 device:
11-15 18:34:59.933: I/RetroArch(23778): Environ GET_VAR…
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### Description
Is it possible to have binary-only "metapackages" in fpm?
I think this might be useful for vendor-provided closed-source packages like IBM ESSL, Intel MKL, or AMD AOCL, which can the…
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I'm unable to find which versions of GLSL are supported. I'd like to write code for WebGL 1 (~ OpenGL ES 2.0) in GLSL ES 1.00.
I'm trying to do this in the native app (not in the browser lite version…
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```
The 0.17 version of the ESSL spec is inconsistent, it lists them both as
allowed and disallowed. Checked with Khronos and there was an issue filed and
closed in December to update the spec to di…
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- [x] I got a FATAL ERROR when I compile COMPALL. I hope you can point out what I am doing wrong
- [x] Issue show on the COMPALL>LOG file
vi compall.log
======================== cchem ====…
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```
This is a followup to
https://code.google.com/p/angleproject/issues/detail?id=834.
Extension:
https://www.khronos.org/registry/gles/extensions/EXT/EXT_shader_framebuffer_fetc
h.txt
For fragmen…
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```
This is a followup to
https://code.google.com/p/angleproject/issues/detail?id=834.
Extension:
https://www.khronos.org/registry/gles/extensions/EXT/EXT_shader_framebuffer_fetc
h.txt
For fragmen…