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# Describe the bug
When you get a new firearm, a variable is not set until you toggle the firing mode on the firearm. This was revealed when I looked at my cleaned firearms with debug mode on. …
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## Description
![image](https://github.com/space-wizards/space-station-14/assets/20566341/51ddab90-55ae-4c2e-95ad-7bc6f1c76388)
Although the sprite was taken from /vg/ station, the Vector SMG is q…
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* IK character hands to equipment, or at least for offhand #119 and #150
ADS is a bit left of center grab indicator for some firearms.
the Martini rifle and Lee rifle have a right-hand parentin…
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Naboje
- **Dlhé -** _Používajú sa do dlhých strelných zbrani_
- **Krátke -** _Používajú sa do pištoli strelných zbrani_
- **Broky -** _Použivaju sa do brokovnice_
Zbrane
- **Zvuk vystrelu**: `Nazov z…
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Dead countries are output as uncivilized, which can be seen by the Mod Reform types output in their history files.
NAP - Naples.txt
> #Mod Reforms
firearms_production=no_firearms_production
fo…
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Classic **Risk vs reward**, in this case **Time**.
- All combat types should have at least one weapon that can be used to farm in silence:
- HtH: almost all weapons
- Sidearms: silenced pisto…
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### Describe the bug
When loading bullets into firearms, different camera angles can lead to inaccurate animations.
### Reproducibility
- [X] I reproduced this issue with as few other mods as possi…
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https://www.bbc.com/news/technology-57932823
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"a bug occurs when you use a weapon (aka unholster it), then holster it, if you try to unholster it again you are faced with the "You are carrying too many small weapons!" bug, which renders you unabl…
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### Describe the bug
If a creature is killed by throwing, it continues to be considered a target for any ranged attack weapon (F key).
### Attach save file
N/A
### Steps to reproduce
1.…