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Logging an issue from a discussion to consider an enhancement for renv management for notebooks in subfolders, and whether the "project" level environment should be set for those notebook sessions aut…
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From Discord:
> Hey there! Thank you for PartyKit, I am having a great time getting set up and am looking forward to the future developments (CF Calls, etc.) -- so much potential!
>
> I was wond…
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Using Quark coloured smithing runes causes absolutely horrendus frame drops when viewing armor, (a full set drops almost 40 fps), also the enchantment glint generally is extremely bright even with the…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Is your feature request related to a problem? Please describe
No
### Describe the feature you'd like …
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When you use forward rendering (Android/Quest/other) the lighting setup is no longer ideal (no more dynamic lights). Thinking ahead, it would be good to have it automatically switch to the alternate …
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When using ngx-dynamic-hooks to dynamically render a `` component, important tags such as `` and `` are stripped from the inner HTML, resulting in a broken table structure. This issue persists even af…
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Some of revealjs feature, and especially our quarto-support plugin can't be tested unless we do automated headless testing.
This issue is to store the potential test to implement.
## Revealjs
…
cderv updated
2 weeks ago
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### Tested versions
- Reproducible in 4.3.4, 4.3rc2
### System information
Godot v4.3.rc2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 32.0.15.5612) - AMD R…
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Thanks for your impressive work! I have a problem when rendering several paths at the same time. For example, when I have b=16 images to render, how can I render these 16 images in one step rather ren…
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Testing #210942
I am not sure if the direction of rendering errors in a custom way in Notebooks is the best way forward.
Could we somehow re-use our rendering in the problems view? Or nudge the users…