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### Version of the library
0.25.3
### Describe the bug
Not sure whether to call this a bug or a feature request. Some models have a habit of getting into loops (Llama-3.1 in this case) so the…
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This ticket is to track ideas/known solutions to GPU-driven.
#### Vulkan-Extensions
1. VK_NV_mesh_shader
https://www.geeks3d.com/20200519/introduction-to-mesh-shaders-opengl-and-vulkan/
https://…
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When I try to import the `Listener` class, I get a import error.
##### Info:
- System OS: **Windows 8.1**
- Project Version: **0.1.1**
- Python Version: **2.7.9 win32**
- Packages Installed before set…
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I can connect and play on server and BFBC2CC and Procon can connect and running.
But B3 Bigbrotherbot wont run.
Hope you can help me.
Console Printout
Loading Plugins : .....................…
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https://media.contentapi.ea.com/content/dam/eacom/frostbite/files/gdc2018-precomputedgiobalilluminationinfrostbite.pdf#page=97%22
page 97
Unwrapping a mesh this way and writing to uv1 will not al…
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From Project-Aurora created by [sausagemadness](https://github.com/sausagemadness): Mike-SPP/Project-Aurora#252
Issues:
Medivh's Frostbite freezes us without a timer until he disappears for his fu…
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### Quick summary
Ever since this PR #14934 got merged into master, this causes a regression on frostbite games to instantly crash before going menus/ingame when enabling WCB+RCB+RSX Tiled memory and…
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## What problem does this solve or what need does it fill?
Adds the remaining common type of light, alongside the existing directional/point/emissive/spotlights.
## Research
* [Moving Frostbi…
JMS55 updated
6 months ago
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``` rust
struct Texture;
type Color = [f32; 3];
type Vector = [f32; 3];
type Scalar = f32;
enum MaybeTexture {
Texture(Texture),
Value(T),
}
struct Phong {
diffuse: MaybeTexture,
spec…
kvark updated
9 years ago
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## 🐛 Bug report
Bloodthirst consumes a stack of its proc as it generates them. Meaning if u use BT, it will generate 3 stacks then consume a stack. That is because of batching that causes the spe…