-
- [ ] Fusion reactors don't fully form
- [ ] Fission reactors have levers that don't place correctly
There's probably more. The schematics have the potential to make some really cool stuff
-
You can see this in Kharax82's YT videos, I've also verified it's not preventing the fusion reactor from beginning to craft.
-
### Description
I've created a vsts build agent derived from microsoft/vsts-agent:ubuntu-14.04-docker-17.06.0-ce-standard image and when I add .net core 2.1 SDK paket fails with errors like
```
…
-
### Description
As mentioned on the Steam forums. If Tanks had valve controls like Loaders, or similar (E.g. Fill/Unfill/Off/Default), it would enable organisation of reserve supplies without havin…
-
I recently built my first fusion reactor and ran into two big issues that I am quite sure are not my error. First of them is, that after starting reactor it makes client side very laggy. It appears li…
-
At the moment we have unconsolidated behaviors in the operators' fusion, which exposed how downstream (a.k.a Queue Drainer) notifies upstream (a.k.a Queue Source) about completion on doing any operato…
-
Last night I had my fusion reactor working pretty much seamlessly - I had the chunks chunkloaded, went to bed, came back this morning and I am observing some very strange things
Note: im on 32A fo…
-
This is mostly a discussion post.
I am interested in working on a mod that replaces power gen with something akin to industrialCraft2’s fission reactors (things like reactor-incremental, reactor-id…
-
Planets on position 1-8 should prefer to build solar sats instead of fusion reactors.
-
hello I restarted the game after a long break and of course I reinstalled KSP IE but I can no longer find the IXS Magnetic Confinement Fusion Reactor which was super cool with these 4 supports for the…