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The dodge_the_creeps example in godot-rust, which uses `Input::is_action_pressed()`, no longer compiles with Godot 3.4.
Reason is an API change in GDNative:
* Class [`Input` for Godot 3.3](https…
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Both the `Godot::print(const char*)` and `String(const char*)`-methods randomly change the content of their input `const char*`.
Here's a minimal reproduction method:
```cpp
void SQLite::test(S…
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**Describe the project you are working on:**
Any project that uses assetlib
**Describe the problem or limitation you are having in your project:**
From what I understand, in order to publish …
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@akien-mga I'm thinking maybe we distribute the wrapper lib stuff as a tarball with the static library on one hand along with the `modules/gdnative/include` folder.
The idea would be to be totally in…
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Hello Godot Community,
I have been through the GDNative C Example tutorial, but have difficulty applying the knowledge gained through it to my own C/Godot project. I wouldn't complain, except tha…
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Godot 4.0 (current master) will have a new API: [Introducing GDNative's successor, GDExtension](https://godotengine.org/article/introducing-gd-extensions)
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I've released windows and Linux builds for [this game](https://github.com/SnailBones/CellForest), but I'm encountering a unique issue on Mac. The game works fine in the editor, but after export it app…
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### Describe the project you are working on
The **[godot-rust](https://github.com/godot-rust/godot-rust)** binding.
### Describe the problem or limitation you are having in your project
T…
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In [this page](https://docs.godotengine.org/en/stable/tutorials/plugins/gdnative/gdnative-cpp-example.html), the Scons file is very limited in capability. It cannot compile with custom architectures o…
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Currently:
- the CEF does not work for MacOs. Some parts need C# code and some knowledge is needed for exporting the project with Godot.
- ~~Some Godot code needs to optimized (too many copies of te…