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Are there any examples of Android/IOS builds. I noticed those are not listed in scons?
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Working on my OpenVR plugin port to Godot 4 (using #524) I noticed that any time strings are concatenated we get a crash.
Should be reproduce able by simply doing something like: `String value = St…
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**Godot version:** 3.2.1
**OS/device including version:** Windows 10, build 1903
### The issue
Hey, I hope I'm in the right place with this, I've followed the example in the docs for c++: htt…
S3B4S updated
4 months ago
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I'm working on a game with a friend who has a MacBook Air 13 laptop. I write my code on a Windows 10 computer and we use the git addon to collaborate on the game.
For some reason whenever he loads …
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Hello. I'm back again, this time with a non-duplicate issue. I now know how to check the closed issues before submitting my own (lol).
I'm not aware of any kind of special procedure for exporting w…
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**Prompt:**
This is a 20-minute presentation on some topic that is related to software development, has some currency, and will leave many (if not most) of us with some new useful information.
**Acce…
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I thought its a good idea to have one issue for each language. To start with Ecmascript is a module language and should have editor support: https://github.com/pragmagic/godot-nim/issues/66#issuecomme…
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Just here to decument the steps I did to compile the library, and what didn't work
First off, for godot-cpp, I chose the 3.5 branch, followed the tutorial and used this command in the end:
`scons …
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**Godot version:** v3.1.2.stable.official
**OS/device including version:** Windows 10
**Issue description:** While (I suppose) my game is loading NativeScript, it immediately crashes and prints…
ghost updated
3 months ago
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After export game or run it from editor by HTML5 button, I see this error:
index.js:362 ERROR: Can't open dynamic library: bin/javascript64/TinyRTSGDNative.wasm. Error: Could not load dynamic lib: …