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Hello, when trying to call `ArrayMesh::add_surface_from_arrays` from gdnative, I get a crash. Doing the exact same call from GDscript (with the array computed by gdnative) works well.
## My setup
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Shaac updated
2 years ago
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### Describe the project you are working on
I am in the process of developing a 3D VR social networking application using the Godot engine and also working on Godot Engine.
### Describe the prob…
fire updated
3 months ago
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### Describe the project you are working on
Procedurally generated 'Chill vibes' sandbox game with Marching Cubes terrain.
### Describe the problem or limitation you are having in your project
A si…
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video call link
https://arizona.zoom.us/j/7386028099
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### Describe the project you are working on
I'm working on the TiltFive toolkit for Godot which requires a curved pointer due to the wand design.
### Describe the problem or limitation you are havin…
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### START WITH
* Foggy rooms (FogVolumes) - knee-level version and full height version (Volumetric fog (wait for Godot 4 or https://github.com/SIsilicon/Godot-Volumetrics-Plugin (super laggy) or http…
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### Describe the project you are working on
I know a similar issue exists, but I can't find it useful for describing the feature : https://github.com/godotengine/godot-proposals/issues/2082
a 3D…
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### Describe the project you are working on
Just reopening, in the GIP tracker, an old proposal that was closed in the main tracker with the migration to the GIP tracker.
I have conducted a sear…
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### Describe the project you are working on
VFX and Shaders
### Describe the problem or limitation you are having in your project
Optimizing shaders is quite hard and tedious. Especially if you are…
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**Godot version:**
3.2.2.stable
**OS/device including version:**
ubuntu 18.04
**Issue description:**
If you use a scene to procedurally generate static bodies using the SurfaceTool and the `s…