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I want to try and walk around some of the old half life maps in Godot Engine and VR.
Is there any public .map sources of any Natural Selection maps?
.map in goldsrc format.
https://github.com…
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![image](https://user-images.githubusercontent.com/28229451/102397308-f43bb800-3f9a-11eb-8cfb-746e28745222.png)
(i accidently closed the last one)
it also removes the neck bone if it works
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It looks like GoldSrc engine support only 8-bit bmp textures. From: https://the303.org/tutorials/gold_texture.htm
> GoldSrc textures must be BMP format with an 8-bit depth (256 colors index/palette…
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That would fixes a known issue when BXT huds does not work in HL: Blue Shift at build 4554 (GoldSrc Package 2.3)
Open-source algorithm for decrypt **client.dll**, **hw.dll**, **sw.dll** from GoldSr…
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A shot in the dark here, but related to #96.
I want to re-VIS a bsp file so that the area with `info_overview_point` is visible everywhere on the map. But VIS program requires a portal file, which…
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SMD (StudioMdl Data) is a very commonly used format for 3D models with skeletons and also animations. Currently, a huge restriction to using MM3D is that it cannot import or export this format, and as…
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Hello!
You probably noticed by hundreds of closed issues, there are problems for users who get AMD64 or ARM64 engine builds that just useless for them. It's obvious to us that to run, for example H…
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Any changes made to a .bsp should be saved back to that .bsp by bsp_tool
The user shouldn't have to worry about specifics like lump containing offsets
However confirming the saved map is valid will …
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# Compatibility Report
- Name of the game with compatibility issues: Half-Life
- Steam AppID of the game: N/A
## System Information
- GPU: AMD Custom GPU 0405
- Driver/LLVM version: 4.6 (Compat…