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# How would you like the feature to work?
The Slow Walk Feature would be a unique control that can be included in a script that allows scriptors access to enhanced features for avatar navigation. I…
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Hello
First thanks a lot for this nice code,
I could not find a solution to compute the axis postion of the rotations, and then I realize one should use dual quaternion and I found your code, wit…
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Hi
I am currently doing a masters in the field of AI and Robotics and working at [Idiap Research Institute](https://www.idiap.ch/en/scientific-research/robot-learning-and-interaction) in the robot l…
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Hi @fltwr thanks for sharing such fantastic work!
`test.ipynb` shows how to use the
- Motion model which use VAE + U-Net diffusion to produce frame spectrum
- Frame Synthesis model which use S…
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All units stick together as they don't move faster than the slowest unit in the selected group. Original RA95.exe shortcut was F. http://ra.afraid.org/html/ra/hotkeys.html
The original implementati…
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Recently, our lab started using the master branch of https://github.com/choreonoid/choreonoid from https://github.com/isri-aist/choreonoid (fixed at the version of November 2019). The change caused th…
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Hi, so we were talking in Discord and we kind of came to a small agreement that ror definitely needs
an updated wheel model. So this is mainly for @only-a-ptr
Below I will post a pastebin of our …
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In this issue, we can discuss the points required to port the `matlab-whole-body-simulator` in blf. https://github.com/dic-iit/matlab-whole-body-simulator
Blf has already the machinery to compute t…
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We currently have three ways to determine motion path for particles in our standard particle system without using a custom update function:
- Direction1, Direction2 set on emitter
- Normal for sha…
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### Describe the project you are working on
Character controller for Godot
### Describe the problem or limitation you are having in your project
For any type of movement that requires a kinem…