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**Description**
Rats have red blood color but throw yellow alien gibs when killed. They should probably throw red/human gibs.
https://github.com/ValveSoftware/halflife/blob/c7240b965743a53a29491…
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FGD entity definitions are nicer than DEFs/ENTs because of class inheritance. NRC already supports FGD format, but only in some strange limited form.
Currently, it requires setting entityclass="hal…
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This method could be used through 2 techniques
1 : https://github.com/ValveSoftware/halflife/issues/2135
2 : https://github.com/ValveSoftware/halflife/issues/2129 (without kill , only cmd dlfile …
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Hi!
I want to use this code in colab to extract event trace of an experiment in brain_observatory_cache
but it dose not run
Error :
NameError Traceback (most …
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I just downloaded the latest depots listed in SteamDB:
![image](https://github.com/user-attachments/assets/7a37a38b-5b86-4c24-9187-390da85095d5)
And it looks like they have outdated builds. For …
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`IsotopeQuantity.decays_from` and `IsotopeQuantity.from_decays` can suffer in precision if halflife >> time interval. This is because the calculations involve a `1 - np.exp(-decay_const * time)` kind …
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I get spawned in random locations on the story maps, is there a way to fix that?
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The temporal.decay function should presumably compute feature(t0)exp([t-t0]/tau), where t0 is the time when feature was last non-zero, but instead computes 2 ** ((-1 * feature(t) / tau_halflife).
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# Ebisu v3 request for comment (RFC): Gamma ensemble
This RFC supersedes https://github.com/fasiha/ebisu/issues/58 because it is simpler and faster in terms of code, mathematically more compact and…
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