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`IsotopeQuantity.decays_from` and `IsotopeQuantity.from_decays` can suffer in precision if halflife >> time interval. This is because the calculations involve a `1 - np.exp(-decay_const * time)` kind …
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![20231121234922_1](https://github.com/ValveSoftware/halflife/assets/151490186/629dcd95-b89b-4dc7-8fce-ab41b91a5fa8)
Another weird bug I encountered and it seems to be related to the drawing distan…
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This method could be used through 2 techniques
1 : https://github.com/ValveSoftware/halflife/issues/2135
2 : https://github.com/ValveSoftware/halflife/issues/2129 (without kill , only cmd dlfile …
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В Steam версии такого конечно же не происходит.
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Related issue: https://github.com/FWGS/xash3d-fwgs/issues/885
In short, on some maps compiled with ZHLT it's possible that TraceModel may return uninitialized trace values, which then used in ladde…
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I detected this bug. When I use client_print(id, print_center, ...) only prints the first 63 characters but when I use print_console or print_chat work correctly. I use the latest amxx version 1.9.526…
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Elevator on ep1_citadel_02b used to go down and spawn the stalker to the left when the player inserted the energy ball. But now, I've tried to delete all the save files and play the new game but it di…
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Gargantua's stomp attack is broken at higher framerates because his attack movement/velocity based on framerate.
As it can be seen here: https://streamable.com/uajuq
To fix this:
https://git…
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Apologies in advance if this is a non-issue. My hunch is this is a failure on my part to understand the methods or documentation.
I'm coming from Anki and Memrise. After each rep, Anki will predict…
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The HL crowbar swing attack (not hitting anything) plays the swing sound twice, and the animation is not as smooth as it should be. The crowbars from other games (Team Fortress, Deathmatch Classic) do…