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**Describe the bug**
At runtime, importing and instantiating a new gltf does not receive any decals from HDRP DecalProjector.
**To Reproduce**
Steps to reproduce the behavior:
1. Ensure your Uni…
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how to reproduce
Parallax Occlusion Mapping Node - Use Curvature option in HDRP
this is first found in HDRP 10x
2020.3.45 api 10.10.1
**error**
` undeclared identifier 'unity_LightShadowB…
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Previously I was working with URP, in which there are two active cameras (MainCamera, UICamera) in my game view. Calling methods such as `PopcronGizmos.Line` or `PopcronGizmos.Draw` was rendering fine…
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Currently the ApplyToMaterial/ApplyToMesh scripts don't work correctly. This is due to materina.mainTexture not working with HDRP, so it needs to be changed eg:
//_material.mainTexture = text…
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Currently the ApplyToMaterial/ApplyToMesh scripts don't work correctly. This is due to materina.mainTexture not working with HDRP, so it needs to be changed eg:
//_material.mainTexture = text…
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HDRP 14.0 introduces a new material type in ShaderGraph to create fullscreen effects. Shaders of the fullscreen type can be used in fullscreen custom passes, custom post processes and C# scripting.
…
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Hello !
Sorry for the elusive title, I couldn't find any thing else.
I tried your package on Unity 2022 with HDRP I get this result:
![image](https://github.com/rsodre/FulldomeCameraForUnity/as…
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Unity version 2020.3.47 or Unity6000.0.0
When recording or capturing a panorama in an HDRP project, the Game view will be blurry, and so will the output images/videos.
clue:
1. I tried it, in C…
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Hello,
I'm using this package to import CC avatars in my Unity HDRP project.
I find that the hair doesn't render well with the default HDRP/Lit shader.
I modified your script to use the HDRP/Hair …
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Hey there, we really like your plugin and we are glad at least someone is caring for an ODS Solution in Unity nowadays!
At least we are very limited because there is no way to have some kind of pos…