-
### What would you like changed or added to the documentation and why?
While working on the IBL conversion, a question has come up regarding our best practice convention for brain region references o…
-
At NeuroDataReHack, one of the students wanted to identify sessions within the [IBL dataset](https://dandiarchive.org/dandiset/000409) that contained electrodes in a specific brain region. That's doab…
-
The document for the TermReason class produces two warnings:
```
ibl/ibl_method.py:docstring of ibl.ibl_method.TermReason.to_bytes:7: WARNING: Inline interpreted text or phrase reference start-strin…
-
### Problem
If you have the *scope* indents enabled, there is no option or hook to disable them in the first column.
As far as I can remember the `show_first_indent_level` option from V2 worked f…
-
MagicaVoxel should be using the standard file locations for platform it is running on instead of keeping all the files in the application folder.
For example, on macOS the files should be moved to:…
-
**Describe the bug**
When gdx-gltf was added in, environmental maps were not really fleshed out. Mundus is using gdx-gltf's IBLBuilder.createOutdoor() method and this creates a basic outdoor area for…
-
HDR images (like those downloaded from polyhaven.com) come in lat-long formats that need to be converted into cubemaps. Tools to do so that are frequently cited are often outdated and not supported.
…
-
A thought is to introduce an `environmentshader` type which has a filename input to start with.
A near term issue is that input `colorspace` has no place to reside, but longer term other input
pa…
-
The ``PRBEffect`` in *DirectX Tool Kit* implements Physically Based Rendering with an Image-Based Lighting solution that relies on two pre-filtered cubemaps: a *radiance* map and an *irradiance* map.
…
-
while in a max and get reps from teamates does not show who and how much they rep you for