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I follow the readme.md
First this can be add i guess (i will) to the readme
With brew dependancies can be install quite easily.
```bash
# Install needed dependancies
brew install zlib gmp…
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Generally this:
https://github.com/Admer456/idtech4-odljev/commit/f01324eaca0f181ef7b9647633cc5a2ec7cc03b3
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If a file in a pak repository exists in revision A but not revision B, and you have a file that exists in version A but not version B, and you make a delta DPK from A to B, the result is not correct b…
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This is a thread to decide whether we should keep the default interpretation of normalmaps the way it is now (so-called DirectX style), or switch to OpenGL style, which interprets the y-axis (green ch…
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I've started making maps for Doom 3, using DarkRadiant. I compile them using the 'dmap' command from Doom 3.
The problem is some geometry is rendered wrongly in-game. Here's a [thread](http://idtechf…
ghost updated
3 years ago
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* Project link: https://github.com/blendogames?tab=repositories
* Project license: Various
* Does it work on 64-bit only Linux: MAYBE
* Is source code available?: YES
* Is source code stored in Gi…
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Dear developers,
I tried to get version 1.30 running on a ARM64 Hardkernel Odroid N2+.
It uses Mali G-52 GPU and supports official OpenGL 1.10, 1.20, 1.30, 1.40, 3.00, 3.10, 1.00 ES and 3.00 ES.
…
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Hi Daniel
Serpentine from The Dark Mod has been working on merging our sources with Dhewm3 but has been tied up (MIA?) recently. I wonder if you'd be willing to look at the current WIP code and assis…
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dhewm3 does not work with Perfected Doom 3 - says the mod dll (gamex86.dll as provided with this mod) is incompatible - then it tries to load the base dll and something is (understandably) incompatibl…
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I have downloaded a bunch of mods that come with features I'm interested in, but I'm unable to run them as-is, since dhewm3 halts with the 'exceeded global memory size' error. They do not have their o…
ghost updated
3 years ago