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Hi Transformato - looking forward to using this package. Thanks for making it available.
I'm interested in using this with inputs _other_ than those that come from CHARMM-GUI, and/or that don't use…
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### Component to Improve
Core Engine
### Describe Your Suggestion
The current input system is not very flexible and kinda sucks to work with. We should replace it with something else.
Here's a l…
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### Overview
OneMore provides the great feature "command palette" (thanks for implementing it!).
Every product providing such a command palette (e.g. VSCode, products on Web/macOS/Linux/Windows)…
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```
TODO: Реализовать производительную
подсистему ввода частиц из файлов.
1)Компрессия + 2)Буферизация + 3)Линейная
интерполяция
1 - использовать какой-либо онлайновый
архиватор;
2 - Буффер под нес…
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The input in Devzat is quite poor. The fact that it is not possible to comfortably edit multi-lines messages is a bit sad. We should probably refactor that system. Maybe there are some external librar…
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Allow for greater input functionality such as detecting single keypresses, key releases, etc. to ultimately further improve the FPS controller and allow for more complex actions.
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Build on the "partial commands" thing. Will allow for chaining lots of partial commands together and switching between command lists.
**Proof of concept:** target subsystem that can be used while bu…
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This should be a global wrapper of boolean inputs. Should be platform independent, implemented via SFML or the standard library. Having this polled in another thread should be fine.
Requirements:
…