issues
search
jarrettbriody
/
EtherealEngine
1
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
[EPD] Enemy Vision
#142
macleodri
opened
3 years ago
0
[EPD] Enemy Movement
#141
macleodri
opened
3 years ago
0
[EPD] Cascading Shadow Maps
#140
jarrettbriody
opened
3 years ago
0
[CP] Defense Presentation
#139
nbazos
opened
3 years ago
0
One Sheet
#138
nbazos
opened
3 years ago
0
Enemy Designs for Behavior Trees
#137
nbazos
opened
3 years ago
0
[EPD] Behavior Tree Builder
#136
macleodri
opened
3 years ago
0
[EPD] Blood Orb Shaders
#135
jarrettbriody
opened
3 years ago
0
[EPD] Blur Post Process Effect
#134
jarrettbriody
opened
3 years ago
0
[EPD] Layer Mask Render Pass
#133
jarrettbriody
opened
3 years ago
0
Staging
#132
jarrettbriody
closed
3 years ago
0
Particlesystem
#131
jarrettbriody
closed
3 years ago
0
[DOC] Capstone Doc First Pass & Assignments
#130
nbazos
opened
3 years ago
0
[EPD] Porting Mechanics
#129
nbazos
opened
3 years ago
2
Level Redux (Iteration #2)
#128
nbazos
opened
3 years ago
0
[EPD] Input System
#127
nbazos
opened
3 years ago
1
[EPD] Mesh Slicing
#126
nbazos
opened
3 years ago
0
[EPD] Behavior Trees
#125
nbazos
opened
3 years ago
0
[EPD] Bullet Physics On Collide Callback
#124
nbazos
opened
3 years ago
0
[EPD] Attaching Multiple Rigidbodies to Objects
#123
nbazos
opened
3 years ago
0
[EPD] Entity Tag System
#122
jarrettbriody
opened
3 years ago
0
[UPD] Refactor enemy design
#121
dynamitenoodle
opened
3 years ago
0
[UPD] Enemy Ability Refactoring
#120
nbazos
opened
3 years ago
0
[SM] Revise Playtest Questions for Playtest Round 2
#119
nbazos
opened
3 years ago
0
[EPD] Optimize / Remove SimpleShader class
#118
jarrettbriody
opened
3 years ago
0
TEMPLATE CARD (READ THIS CARD'S DESCRIPTION) (1)
#117
nbazos
opened
3 years ago
0
[EPD] Ambient Occlusion and other misc/shadows/lightning
#116
nbazos
opened
3 years ago
0
[EPD] Lights / Sounds SceneLoader Handler
#115
jarrettbriody
opened
3 years ago
0
[EPD] Point / Spot Light Shadows
#114
jarrettbriody
opened
3 years ago
0
[EPD] Improved / Optimized Shadow Maps
#113
jarrettbriody
opened
3 years ago
0
[EPD] Mesh Slicing
#112
jarrettbriody
opened
3 years ago
0
[EPD] Bloom
#111
jarrettbriody
opened
3 years ago
0
[EPD] Ambient Occlusion
#110
jarrettbriody
opened
3 years ago
0
[EPD] Particle System
#109
jarrettbriody
opened
3 years ago
0
[EPD] Bullet Rigidbody Offsets Based on Mesh Origin
#108
nbazos
opened
3 years ago
0
[EPD] Improved FPS Controller
#107
nbazos
opened
3 years ago
1
[UPD] Restructure Level for Outline
#106
nbazos
opened
3 years ago
0
[EPD] Blood Splatter Plaster on Raycast
#105
nbazos
opened
3 years ago
0
[UPD] User Sound Control
#104
nbazos
opened
3 years ago
0
[EPD] Static Engine Scene for IGM Showcase
#103
nbazos
opened
3 years ago
0
IGM Showcase Submission
#102
nbazos
opened
3 years ago
0
Prototype Playtest Build
#101
nbazos
opened
3 years ago
1
[EPD] Niko/Israel Engine Onboarding
#100
nbazos
opened
3 years ago
0
[UPD] Blood Spray
#99
nbazos
opened
3 years ago
0
[UPD] Enemy Aesthetic Overhaul
#98
nbazos
opened
3 years ago
0
[EPD] Memory Allocator
#97
jarrettbriody
opened
3 years ago
0
[EPD] Transparency Implementation
#96
macleodri
opened
3 years ago
0
[EPD] Skybox Rework
#95
macleodri
opened
3 years ago
0
[EPD] Optimize Rendering Grouped Meshes
#94
jarrettbriody
opened
3 years ago
0
[UPD] Blood Pickup
#93
nbazos
opened
3 years ago
0
Next