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When disabling/enabling or restarting Umbra in a deep dungeon, toolbars do not come back.
Here is the relevant logs:
```
Exception during raise of "Void OnUmbraDraw()"
System.Reflection.Targ…
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I'm using `leaflet v1.8`, `react-leaflet v4.0` and `react-leaflet-textpath v2.1.1`. I'm trying to add `
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i am running The Chronicles of Myrtana.
I have placed my normal maps (.dds files, no alpha) in
C:\Program Files (x86)\Steam\steamapps\common\TheChroniclesOfMyrtana\system\GD3D11\Textures\Replac…
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```js
this.googleInfoWindowInvisibleMarkers =new MarkerClusterer({ map : this.map, markers:this.clusterMarkers , renderer : renderer });
this.googleInfoWindowInvisibleMarkers.addListener('mouseove…
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### Description
After installing the react-google-maps package we started getting the following error:
```
Warning: useLayoutEffect does nothing on the server, because its effect cannot be enco…
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## 🚀 Feature
Incorporate normal mapping into the rendering pipeline.
A normal map is an image using which the mesh normals are manipulated before rendering.
## Motivation
[Normal mapping](http…
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### Description
Browsing offline maps is very slow with OsmAnd. When I scroll to the side, I need to wait about 1 seconds for the map to re-render. This makes the experience unpleasant, and very impr…
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Quick rundown of a few things I’ve noticed are messed up:
When r_ForceSun is enabled, real time model shadows are shown. This causes the players shadow to render over the 1st person weapon models, …
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The textures for the bushes on the assault map Acatana do not render when using the patched OpenGL renderer here, or when using the original.
![OpenGL plants](https://github.com/aldehir/ut2004-patc…
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Perhaps this is work in progress, some findings: When I record a track and display it e.g. in the Touring view map style, the track is correctly displayed on the map with width medium, as specified in…