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[RecastNavigation](https://github.com/recastnavigation/recastnavigation) is a navigation mesh generation tool, currently the engine uses its own NavGen tool but we do not have the source code for it s…
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In initializing a scene using a navigation mesh, if the agent generator seeks to place an agent at a position that doesn't align with the navigation mesh, menge crashes without any information in the …
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Hi, when will dynamic occluders and probe spacing volumes hit unity plugin?
Rather than volumes i would think it better to tag the navigation mesh with spacing. So you can have multiple navigation…
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**Is your feature request related to a problem? Please describe.**
Currently the default Recast Navigation Mesh color is black, and while it is customizable, the first time users may confuse it with …
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### Tested versions
4.3 7cdad333114e6765351ed0facb48db228ef29b7b
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 31.0.15.4633) - Int…
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### Tested versions
4.2.1.stable
### System information
Windows 10
### Issue description
If you overwrite a tilemaps's navigation data, for example using the _tile_data_runtime_update() function,…
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Currently the plugin uses only Rapier colliders for calculating the navigation. But it would be great to make this integration optional for games that does not use physics like mine. I would like to s…
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### Tested versions
- Reproducible in: 4.3.rc1, 4.2.2.stable
### System information
Linux - Godot v4.3.rc1.official.e343dbbcc - Vulkan (Forward+)
### Issue description
With specific geometry, lik…
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### Tested versions
4.3.stable
### System information
Godot v4.3.stable - Ubuntu 24.04 LTS 24.04 - Wayland - Vulkan (Forward+) - dedicated Intel(R) Arc(tm) A770 Graphics (DG2) - 13th Gen Inte…
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I am attempting to make a procedural generation script. The scripts works fine with normal navmesh, however, the pathing is bad so I decided to try this. When trying to use this I attempted to bake …