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How does one go about generating a mesh output with multiple material ID's? E.g. in the .vcg or .exo output. This doesn't appear automatic if multiple volumetric regions are identified.
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### Tested versions
Reproducible in: 4.3.beta [0918fd2], 4.2.2.stable, 4.1.4.stable
### System information
Windows 10 - Godot v4.2.2.stable
### Issue description
I'm playing around with…
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It would be very useful if OSPRay could support back-face culling for mesh faces in the future. What I am asking for is an option similar to [VisRTX's experimental `cullBackfaces` option](https://gith…
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Is there a way to simplify the mesh (i.e., reduce the number of vertices and edges) that works with complex mesh shapes? With the mesh, I mean the mesh that's produced by `manifold`.
I've tried to …
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In 2d, when I have 2 Meshes that are exactly adjacent to each other, I can position the mouse right on the edge between them, and the click won't be captured. Is this how it is supposed to work? User …
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been trying to figure out a way to actually load meshes in the editor view, but the 3d meshes section in settings remain blank. extension isnt warning me that i need to open from "root" (im assuming t…
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Reported by @BradWhitlock
When plotting very large polyhedral meshes generate_sides() is called multiple times, which is slow.
Brad explored publishing the data as VTK Polyhedra and that improv…
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@bherr2
@katyb suggested that we should bucket as-cell-summaries by individual nodes/meshes who share an UBERON ID to make full usage of the precise RUI registrations. Let's discuss?
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### Validations
- [X] I have checked for similar feature requests and could not find any.
- [X] I have made sure this is not an already-existing feature.
### Description
I separate lines and…