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### Tested versions
4.3 dev6
any version tbh
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 31.0.15.4633) - Intel(R) Core(TM) i7-7700HQ …
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Estava pensando em coisas divertidas que podemos fazer para atrapalhar os "espertinhos" que forem tentar profanar o mapa.
Coisas como Blocos Inquebráveis, Detectar item não permitido no mapa e colo…
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I want to procedurally generate a world for my game where the level order is randomly generated and to do that, I need to randomly instantiate the levels. But, as far as I know, there is no way to do …
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### Tested versions
4.3 dev4 and earlier
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 31.0.15.4633) - Intel(R) Core(TM) i7-7700HQ CPU @…
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`2015-08-30 22:29`
This post explains a technique for generating randomized dungeons that was first described by [TinyKeepDev](http://store.steampowered.com/app/278620/) [here](https://www.reddit.c…
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`lsp` with GDScript mostly works fine but has two visible issues:
# Problem 1
It repeatedly logs warnings and pops open the `*Warnings*` buffer. If I close the `*Warnings*` buffer, it just opens…
mnewt updated
3 years ago
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This section lays the groundwork for the entire game by establishing its core identity. It defines the genre, target audience, core gameplay loop, and the overall vision for the game's story, mechanic…
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Let's compile suggestions on rough gameplay concepts here. Concepts that are overly difficult to implement may get vetoed, this likely includes ones that have:
* Networking
* Extravagant stories
…
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I thought it'd be good to compile and maintain a list of features I think would be good for the new official save system to have. Of course, I intend to help implement at least some of these in the fu…
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I am trying to setup portals in my game to teleport the player ( Not between layers, just to different areas on same layer).
Issue I am running into is that when using the sample code
```
func …